Hotseat duel

Tankd

Two tanks, one hillside, and a wind reading you will learn to hate.

Playable

Rolling the landscape…

Angle

0° is due east and 180° due west, so the left tank wants something near 45 and the right tank near 135.

Power

A full-power shot carries about nine tenths of the map. Reaching the far side takes everything you have.

Wind

Re-rolled every round and constant within it. A heavy shell feels it most; a precision shell half-ignores it.

Two players, one keyboard

Local hotseat. Asynchronous duels come later.

Take turns at the same screen. Arrow keys lay the gun — left and right for angle, up and down for power, shift for coarse steps — and space fires.

Achievements and the league table belong to the signed-in seat only. The guest seat plays for the win, not for someone else's Achv record.