Hotseat duel
Tankd
Two tanks, one hillside, and a wind reading you will learn to hate.
Rolling the landscape…
Angle
0° is due east and 180° due west, so the left tank wants something near 45 and the right tank near 135.
Power
A full-power shot carries about nine tenths of the map. Reaching the far side takes everything you have.
Wind
Re-rolled every round and constant within it. A heavy shell feels it most; a precision shell half-ignores it.
Two players, one keyboard
Local hotseat. Asynchronous duels come later.
Take turns at the same screen. Arrow keys lay the gun — left and right for angle, up and down for power, shift for coarse steps — and space fires.
Achievements and the league table belong to the signed-in seat only. The guest seat plays for the win, not for someone else's Achv record.